![]() ![]() Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard. Other topics include bindless graphics Linux improvements and how to best use the modern OpenGL graphics pipeline. ![]() Learn about the new features in OpenGL 4.3, particularly Compute Shaders. 2 Talk Details Location: Conference Hall K, Singapore EXPO Date: Thursday, NovemTime: 11:00 AM - 11:50 PM Mark Kilgard (Principal Software Engineer, NVIDIA, Austin, Texas) Abstract: Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs.
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